Advanced Rules

Lightning War


Aircraft

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The Platoon-Level Game

For larger-scale battles, these rules can be used at the scale where each miniature or stand represents a platoon rather than a single vehicle or squad.

The changes to the rules are as follows.

Firing and Damage

  1. Each miniature, representing a platoon of vehicles or guns, can take two "hits" -- after the first hit roughly half the tanks are considered to be destroyed, disabled, or immobilized. Each infantry stand represents a platoon -- the infantry rules are otherwise unchanged. A vehicle which has taken its first hit is known as "Damaged". After if a Damaged unit takes a hit, it is destroyed.

  2. Treat a track result as hit-damage.

  3. A Damaged platoon receives an extra adverse column shift when firing.

Artillery

When either an "Immobilized" or "Eliminated" results from artillery against vehicles, one damage-hit is scored against the unit.

Morale Checks

Taking Damage does not cause a morale check or reduce the unit's speed.

Company commanders (when present) provide no morale bonus. In the platoon game, the commander must be battalion or higher.

Miring

Miring checks are made under the same circumstances as normal. Only one roll is made for the entire platoon. If a "mire" results, the commander has the option of either leaving the unit where it is (trying to unmire the stuck vehicles) or just taking Damage by abandoning some of the vehicles represented by the miniature.




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