| Hull Types |
Warships |
Frigate
-- 250-300t, +30% def [0]
Destroyer
-- 350-400t, +20% def [100K]
Light Cruiser
-- 450-500t, +10% def [230K]
Cruiser
-- 600-750t [390K]
Battleship
-- 800-1000t, -10% def [1M]
Dreadnought
-- 1000-1350t, -20% def [1.7M]
Baseship
-- 1500-1800t, -25-50% def [3.1M]
|
|
| Carriers |
Light Carrier
-- 650-800t, -10% def [40K]
Carrier
-- 1000-1200t, -20% def [410K]
Heavy Carrier
-- 1250-1400t, -30% def [1.5M]
|
|
Bases -50% maintenance |
Space Station
-- 500-1000t, -5-30% def [0]
Starbase
-- 2000-3000t, -30-40% def [360K]
|
|
Colony Ships -50% maintenance |
Colony Ship
-- 400-450t [0]
|
|
Freighters -25% maintenance |
Small Freighter
-- 300-400t, -10% def [0]
Medium Freighter
-- 600-800t, -20% def [230K]
Large Freighter
-- 900-1200t, -30% def [1M]
|
|
| Satellites |
Small Satellite
-- 80-100t, +30% def [0]
Medium Satellite
-- 110-130t, +20% def [90K]
Large Satellite
-- 140-160t, +10% def [270K]
|
|
| Weapon Platforms |
Small
-- 200-250t [0]
Medium
-- 400-500t [90K]
Large
-- 600-750t [270K]
|
|
| Weapons |
Direct-Fire, Beam no ord. needed |
Meson Blaster
-- 22-42dps, R70-100 [150K] {1.1-2.1}
Anti-Proton Beam
-- 30-50dps, R80-120, accurate [150K] {1.0-1.7}
Ripper Beam
-- 35-55dps, R40-60 [320K] {1.8-2.8}
Incinerator Beam
-- 62-81dps, R100-120 [600K] {1.2-1.6}
Wave-Motion Gun
-- 120-145dps, R100-130 [1.4M] {1.7-2.0}
Phased-Polaron Beam
-- 20-36dps, R60-100, skips normal shields, accurate [320K] {0.7-1.2}
Shield Depleter
-- 25-75dps, R60-90, shields only [255K] {1.3-3.8}
Massive Shield Depleter
-- 90-112dps, R80-100, shields only [D1] {0.9-1.1}
Shield Disrupter
-- R30-50, shield gen. only [1.1M]
Ionic Disperser
-- R60-90, engines only [95K]
Massive Ionic Disperser
-- R90-110, engines only [D1]
Tachyon Projection Cannon
-- R40-60, weapons only [435K]
Computer Virus
-- R60-100, master computer only [450K]
Shield Imploder
-- R40-60, reverses shields [D1]
Power Leech Beam
-- R60-90, deletes supplies [D1]
|
High-Energy Magnifier
-- 66-133dps, R80-120, -10% hit [1.6M] {1.1-2.2}
Crystalline Siphon
-- 12-37dps, R40-80, shields to power [420K] {0.2-0.7}
Plasma Charge
-- 20-40dps, R60-80 [420K] {0.7-1.3}
Electric Discharge
-- 10-25dps, R40-70, 2× to shields [0] {0.5-1.3}
Hyper-Plasma Bolt
-- 45-60dps, R80-100 [3.6M] {1.5-2.0}
Lightning Ray
-- 26-36dps, R70-90, 2× to shields [1.6M] {1.3-1.8}
Telekinetic Projector
-- 25-75dps, R50-90 [0] {0.7-1.9}
Mental Singularity Generator
-- 45-95dps, R100-150 [1.6M] {0.8-1.6}
Time Distortion Burst
-- 10-25dps, R60-120, 4× to shields [0] {0.5-1.3}
Temporal Shifter
-- 8-16dps, R40-80, skips shields & armor [1.6M] {0.1-0.3}
Temporal Tachyon Cannon
-- 50-87dps, R80-120 [420K] {1.0-1.7}
Shield Accelerator
-- 50-100dps, R80-100, shields only [150K] {2.5-5.0}
|
Direct-Fire, Projectile |
Depleted Uranium Cannon
15-45dps, R80-120 [0] {0.5-1.5}
|
Shard Cannon
-- 7-30dps, R80-140, skips armor [0] {0.2-1.0}
Acid Globule
-- 12-37dps, R60-90 [0] {0.4-1.2}
Enveloping Acid Globule
-- 50-75dps, R100-120 [1.6M] {1.3-1.9}
|
| Seeking |
Capital Ship Missile
-- 20-60dps, R150-200 [0] {0.4-1.2}
Anti-Matter Torpedo
-- 20-45dps, R150-200 [260K] {0.5-1.1}
Quantum Torpedo
-- 47-60dps, R200-250 [910K] {1.2-1.5}
Gamma-Pulse Torpedo
-- 25-37dps, R150-200, skips shields [1.5M] {0.8-1.2}
Graviton Hellbore
-- 100-125dps, R150-200 [320K] {1.6-2.1}
Null-Space Projector
-- 8-16dps, R100-150, skips shields & armor [330K] {0.2-0.3}
Toxic Injector
-- 10-26dps, R50-100, crew only [70K]
Plasma Missile
-- 60-90dps, R200-300 [150K] {1.2-1.8}
Ionic Pulse Missile
-- 12-16dps, R90-140, engines only [495K] {0.3-0.4}
|
Crystalline Torpedo
-- 9-37dps, R150-330, skips armor [0] {0.2-0.7}
Seeking Parasite
-- 18-90dps, R160-250 [0] {0.4-1.8}
Power Lamprey
-- R150-200, deletes 1500-4000 supplies [1.6M]
Alloy Burner Missile
-- R150-200, 2xArmor [0] {0.2-0.8}
|
| Drones |
Drone Launcher
-- 10-18s launch time [180K]
|
| Mines |
Mine Layer
-- 1-5s drop time [70K]
Mine Sweeper
-- sweep 6-10 per turn[70K]
|
| Fighters |
Fighter Bay
-- 5-9s launch time [0]
|
Bombs (vs. Planets) |
Planetary Napalm
-- 100-200dps [15K]
Radiation Bomb
-- -8-16 to planet conditions [15K]
Neutron Bomb
-- 8-16dps, population only [315K]
SpaceYard
Resupply
SpacePort
smart bombs for specific facilities [315K]
Plague Bomb
spread plague to a planet [90K]
Tectonic Bomb
-- destroys planet [2.4M]
|
| Ramming |
Cobalt Warhead
-- 300-600 damage [10K]
|
| Anti-Weapons |
Weapon Disrupter
-- R40-50, disrupts reloads [135K]
|
Energy Dampener
-- R60-80, disrupts reloads [600K]
Mental Flailer
-- R50-70, increases reload times [420K]
Weapon Phase Accelerator
-- R40-80, increases reload times [420K]
|
| Boarding |
Boarding Parties
-- capture unshielded ships [110K]
|
Allegiance Subverter
-- R20-50, crew converter [420K]
|
| Combat Misc. |
Repulser Beam
-- R50-100, pushes target away [130K]
Tractor Beam
-- R80-120, pulls target closer [130K]
Wormhole Beam
-- R50-100, displaces target [860K]
Subspace Rupture Beam
-- R50-100 [1.3M]
|
Hyperdense Globule
-- R100-120, slows target [2M]
Stupifier
-- R50-70, temp. removes experience [60K]
Psychic Whiplash
-- R30-50, temp. control loss [270K]
|
Combat Bonuses |
Combat Sensors |
Combat Sensors
-- +5-75% accuracy [0]
|
Vengeance Totem
-- +5-15% damage [800K]
Religious Talisman
-- +25-75% accuracy [2.2M]
|
Ship Mounts |
Large
-- +5-25% damage, +10r, +10% cost [20K]
Heavy
-- +60-100% damage, +20r, +cost, supplies [110K]
Massive
-- +120-200% damage, +30r, +cost, supplies [290K]
|
Base Mounts |
Large
Heavy
Massive
-- same effects
|
Weapons Platform Mounts |
Large
Heavy
Massive
-- same effects [20,110,290K]
|
Satellite Mounts |
Large
-- +20-40% damage, +10r, +30% acc, +10% cost [20K]
|
Combat Exp. |
Neural Combat Net
-- share combat experience [D1]
|
| Terrain |
Storms |
Beta Displacement Pulser
-- removes storms [900K]
Ionic Concussion Blaster
-- increases storms [900K]
|
| Warp Points |
Gravitation Condenser
-- closes warp point [5.8M]
Gravitational Quantum Resonator
-- opens warp point [5.8M]
|
| Asteroids |
Matter Gravity Sphere
-- turn asteroids to planet [6.9M]
|
| Nebulae |
Stellar Plasma Sphere
-- turns nebula to star [12M]
Nebulae Graviton Emitter
-- dissipate nebula [12M]
|
| Stars |
Stellar Nucleonic Torpedo
-- destroy star and planets [13M]
Nucleonic Thresher Torpedo
-- destroy star and planets to form nebula [13M]
Quantum Graviton Beam
-- destroy a black hole [15M]
Inverted Quantum Beam
-- collapses star and planets into black hole [17M]
|
| New Worlds |
Ring World Placement Generator
-- allows building of a ring world [19M]
Planetary Gravity Plating
-- needed for artificial worlds [19M]
Hyper-Density Cables
-- needed for artificial worlds [19M]
Sphere World Placement Generator
-- allows building of a sphere world [21M]
|
| Defenses |
Armor |
Light Armor
-- 30-125 str [0]
Heavy Armor
-- 120-500 str [0]
Emissive Armor
-- 100-250 str, 5-20 resist [210K]
Stealth Armor
-- 100-200str, +1-11%def, cloak L2-7 [810K]
Scattering Armor
-- 100-200str, +1-11def, blocks scanners [810K]
|
Light Crystalline Armor
-- 25-100 str, 2-4 damage to shields [0]
Heavy Crystalline Armor
-- 100-400 str, 8-16 damage to shields [0]
Light Organic Armor
-- 25-100 str, regenerates .5-1.25 [0]
Heavy Organic Armor
-- 100-400 str, regenerates 2-5 [0]
|
| Shields |
Shield Generator
-- 200-500 str [140K]
Shield Regenerator
-- boosts shields by 5-10 during combat [240K]
Phased-Shield Generator
-- 300-600 str, works vs. phased weapons [1.2M]
|
|
Point-Defense vs. Fighter, Satellite, Seeker, Drone, Mine |
PD Cannons
-- 16-36 dps, R50-70 [0] {0.8-1.8}
Flak Cannon
-- 20-30 dps, R100-120, +20% hit [400K] {1.0-1.5}
Bomblet Missile
-- seeker, 20-30 dps, R100-150 [400K] {1.0-1.5}
PD Blaster
-- 14-24 dps, R40-60 [400K] {1.4-2.4}
PD Beam
-- 22-42 dps, R60-70, +10% hit [400K] {1.1-2.1}
|
| To-Hit Defense |
ECM
-- +4-60 def [110K]
Stealth Armor
-- 100-200str, +1-11def, cloak L2-7 [810K]
Scattering Armor
-- 100-200str, +1-11def, blocks scanners [810K]
|
Stealth Totem
-- +5-15def, blocks sensors L1-11 [800K]
|
| Boarding |
Security Station
-- overcomes 50-100 boarders [110K]
Self-Destruct Device
-- destroys ship if captured [180K]
|
| Beam Defense |
--- |
Energy Refractor
-- -10-20% beam damage [270K]
Crystalline hulls: -5% beam dmg
|
| Movement |
Ion Engine
-- 100-120 thrust [0]
Contra-Terrene Engine
-- 115-135 thrust [105K]
Jacketed-Photon Engine
-- 130-150 thrust [305k]
Quantum Engine
-- 145-165 thrust [630K]
Solar Sail
-- +1-2 movement [120K]
|
Scanning & Stealth |
Scanning |
Basic Sensors
-- scan L1-6, 3-15 sectors [0]
Tachyon Sensors
-- scan L6-21, 5-13 sectors [140K]
Long-Range Scanners
-- ship details, 3-23 sectors [315K]
|
Psychic Receptors
-- scan L6-21, 5-13 sectors [0]
Temporal Sensors
-- scan L6-21, 5-13 sectors [0]
|
| Stealth |
Scanner Jammer
-- reduces scan range 3-23 [315K]
Cloaking Device
-- blocks sensors L6-20 [560K]
Stealth Armor
-- 100-200str, +1-11def, cloak L2-7 [810K]
Scattering Armor
-- 100-200str, +1-11def, blocks scanners [810K]
|
Stealth Totem
-- +5-15def, blocks sensors L1-11 [800K]
|
| Supply |
Supply Storage
-- stores 250-500 supply [0]
Large Supply Storage
-- stores 1000-2000 supply [0]
Solar Collector
-- generate 50-100 supply per star [20K]
Quantum Reactor
-- generate 100-300 supply [540K]
|
| Ordnance |
Ordnance Storage
-- stores 100-200 ordnance [0]
Large Ordnance Storage
-- stores 400-800 ordnance [0]
|
Ordnance Vat
-- stores 300-600 ordnance, generates 50-100 [1.6M]
|
Crew & Control |
Ships & Bases |
Bridge
-- required unless master computer [0]
Auxiliary Control
-- backup bridge [40K]
Life Support
-- required, for 50-100 crew [0]
Crew Quarters
-- required, for 50-100 crew [0]
Master Computer
-- alternative to crews [400K]
|
| Satellites |
Satellite Computer Core
-- required [0]
|
| Weapon Platform |
Weapon Platform Computer Core
-- required [0]
|
| Construction |
Space Yard
-- 1-3K construction, 100-200 repair [0]
|
Temporal Space Yard
-- 4-6K construction, 250-500 repair [1.6M]
|
| Colonization |
Gas Giant,
Ice,
Rock
-- colonizers for each planet type [500K]
|
| Bays |
Repair Bay
-- 100-300 spacebourne repair [10K]
Medical Bay
-- cures plague L1-5 [30K]
Satellite Bay
-- 10-18s launch, 100-200 cargo [0]
Cargo Bay
-- 100-200 cargo [0]
|