| Code | CX |
| Combat To Hit Defense | Large size of Crystalline Carriers reduces combat defense modifier by -20%. |
| Units - Launch | Crystalline Carriers can still launch a fighter every 3000 milliseconds during combat even if all fighter bays are destroyed. |
| Shield Generation From Damage | Crystalline hull converts a portion of weapons damage into 20 shields points for the ship. |
| Weapon Delivery Type Damage Received Modifier Percent | Crystalline hull reduces damage from beam weapons by -5%. |
| Note | Crystalline Carriers can only have a maximum of 15 engines. |
| Note | Crystalline Carriers use 150 movement points to travel 1 hex. |